Selected Work
Projects
About
Art × Engineering
I'm a Technical Artist and Animator completing my Master's at CMU's Entertainment Technology Center. I've shipped production work at EA Motive Studio across two co-op terms, building rigging pipelines, VFX systems, and tools that let artists focus on what matters.
My work lives at the intersection of art and code — I write Python pipelines in Maya, craft HLSL shaders in UE5, and build editor tools that make creative teams faster.
Currently building Moyu Office, a networking platform for game developers, and finishing my degree in 2026.
Toolset
DCC
Engines
Languages
Specialties
Experience
Technical Artist Co-op
EA Motive Studio
Technical Animator Co-op
EA Motive Studio
Master's — ETC
Carnegie Mellon University
Get in Touch
Let's Work Together
Open to full-time roles in Technical Art, Animation Pipeline, and Tools Development. Also happy to chat about your project.
© 2026 · Eliana Huang · Technical Artist