Technical Artist · Animator · Tools Developer

Eliana
Huang

Building the bridge between art and engineering — pipelines, shaders, rigs, and tools that let creative teams move faster.

View WorkGet in Touch

scroll

Selected Work

Projects

NO MEDIA

FEATURED

Pipeline

0 files

Character Rig Pipeline

Automated rigging pipeline for production characters at EA Motive, cutting setup time by 60%.

PythonMayaAutomation

NO MEDIA

FEATURED

VFX

0 files

Niagara VFX System

Real-time particle effects system for environmental storytelling in Unreal Engine 5.

UE5NiagaraHLSL

NO MEDIA

Technical Art

0 files

Toon Shader — UE5

Hand-crafted toon shader with dynamic rim lighting and ink-line post-process pass.

HLSLUE5Shaders

About

Art × Engineering

I'm a Technical Artist and Animator completing my Master's at CMU's Entertainment Technology Center. I've shipped production work at EA Motive Studio across two co-op terms, building rigging pipelines, VFX systems, and tools that let artists focus on what matters.

My work lives at the intersection of art and code — I write Python pipelines in Maya, craft HLSL shaders in UE5, and build editor tools that make creative teams faster.

Currently building Moyu Office, a networking platform for game developers, and finishing my degree in 2026.

Toolset

DCC

MayaHoudiniBlenderMotionBuilder

Engines

Unreal Engine 5Unity

Languages

PythonHLSLGDScriptC#

Specialties

RiggingNiagara VFXPipeline TDTechnical Shaders

Experience

Technical Artist Co-op

EA Motive Studio

2024

Technical Animator Co-op

EA Motive Studio

2023

Master's — ETC

Carnegie Mellon University

2024–2026

Get in Touch

Let's Work Together

Open to full-time roles in Technical Art, Animation Pipeline, and Tools Development. Also happy to chat about your project.

Emailhello@elianahuang.siteLinkedInlinkedin.com/in/elianahuangPortfolioelianahuang.site

© 2026 · Eliana Huang · Technical Artist